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Development of Interactive Facilities in a Knowledge-Based Scheduling Framework

机译:基于知识的计划框架中交互式设施的开发

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摘要

This contribution presents an interactive scheduling framework aimed at supporting the construction and evolutionary modification of schedules by means of mouse-and-click actions over Gantt diagrams. The proposed approach pursues the engagement of the user in the process of maintaining a schedule in a dynamic environment, in a non-disruptive fashion, by providing him/her with interactive facilities for schedule modification. The proposed framework relies on an explicit object-oriented representation of the schedule and supports, up to now, three categories of user-driven revision actions: operation-based, production order-based and resource-based schedule modification actions. Before executing any action proposed by the scheduler possible conflicts are checked. A rich underlying representation of the domain layer keeps track of different kinds of soft and hard constraints and prevents users from possible mistakes. Indeed, any manipulation is done under the supervision of consistency enforcing methods that send warning messages in case soft-constraints are violated and forbid modifications that infringe hard constraints. Consequences of accepted revision actions are propagated and immediately depicted. During this constraint propagation phase an opportunistic approach is adopted to improve the schedule's quality.
机译:此文稿提供了一个交互式调度框架,旨在通过在甘特图上单击鼠标并支持调度的构建和演进修改。所提出的方法通过为用户提供用于时间表修改的交互式设施,以非破坏的方式使用户参与在动态环境中维护时间表的过程中。所提出的框架依赖于时间表的显式面向对象表示,并且到目前为止,它支持三类用户驱动的修订操作:基于操作,基于生产订单和基于资源的时间表修改操作。在执行调度程序建议的任何操作之前,请检查可能的冲突。域层的丰富底层表示可跟踪各种软约束和硬约束,并防止用户犯错。实际上,任何操作都是在一致性强制方法的监督下进行的,这些方法会在违反软约束的情况下发送警告消息,并禁止违反硬约束的修改。传播并立即描述接受的修订动作的后果。在此约束传播阶段,采用机会主义方法来提高进度表的质量。

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