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Strategic and Epistemic Reasoning for the Game Description Language GDL-II

机译:游戏描述语言GDL-II的战略和认知推理

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摘要

The game description language GDL has been developed as a logic-based formalism for representing the rules of arbitrary games in general game playing. A recent language extension called GDL-II allows to describe nondeterministic games with any number of players who may have incomplete, asymmetric information. In this paper, we show how the well-known Alternating-time Temporal Epistemic Logic (ATEL) can be adapted for strategic and epistemic reasoning about general games described in GDL-II. We provide a semantic characterisation of GDL-II descriptions in terms of ATEL models. We also provide a syntactic translation of GDL-II descriptions into ATEL formulas, and we prove that these two characterisations are equivalent. We show that model checking in this setting is decidable by giving an algorithm, and we demonstrate how our results can be used to verify strategic and epistemic properties of games described in GDL-II.
机译:游戏描述语言GDL已经发展成为一种基于逻辑的形式主义,用于表示一般游戏中任意游戏的规则。最近一种称为GDL-II的语言扩展允许使用任何数量的具有不完整,不对称信息的玩家来描述不确定的游戏。在本文中,我们展示了如何将著名的交替时间时间认知逻辑(ATEL)应用于GDL-II中描述的一般游戏的战略和认知推理。我们根据ATEL模型提供GDL-II描述的语义表征。我们还提供了GDL-II描述到ATEL公式的句法翻译,并且我们证明这两个描述是等效的。我们展示了在这种情况下进行模型检查是可以通过给出算法来决定的,并且我们演示了如何将我们的结果用于验证GDL-II中所述游戏的战略和认知属性。

著录项

  • 来源
  • 会议地点 Montpellier(FR)
  • 作者

    Ji Ruan; Michael Thielscher;

  • 作者单位

    School of Computer Science and Engineering, The University of New South Wales, Australia;

    School of Computer Science and Engineering, The University of New South Wales, Australia;

  • 会议组织
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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