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MARBLE: Mobile Augmented Reality Using a Distributed BLE Beacon Infrastructure

机译:大理石:使用分布式BLE信标基础架构的移动增强现实

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This paper describes MARBLE, which is a mobile augmented reality system that uses a cluster of off-the-shelf, low power, storage and bandwidth constrained Bluetooth Low Energy (BLE) beacons as an infrastructure. MARBLE efficiently stores and broadcasts minimal visual information of 3D objects and help localize a mobile viewer, who receives, renders, and experiences those 3D virtual objects while walking in the environment, wearing an augmented reality headset or viewing it through a smartphone. Compared to other common indoor AR systems, MARBLE consumes less computation resource, stores and broadcasts 3D objects and shapes data over a very long period, does not require a pre-defined texture pattern to be placed in the scene for camera pose estimation, and is less sensitive to camera capture quality. We conduct a user study to demonstrate that MARBLE is capable of capturing freehand gestures, and when replayed back, a user sees a virtual avatar performing the gestures in the 3D environment in real-time.
机译:本文介绍了MARBLE,这是一种移动增强现实系统,它使用一组现成的,低功耗,存储和带宽受限的蓝牙低功耗(BLE)信标作为基础架构。 MARBLE有效地存储和广播3D对象的最少可视信息,并帮助定位移动查看器,该移动查看器可以在环境中行走,戴着增强现实耳机或通过智能手机查看,接收,渲染和体验这些3D虚拟对象。与其他常见的室内AR系统相比,MARBLE消耗更少的计算资源,可以在很长的一段时间内存储和广播3D对象和形状数据,不需要将预先定义的纹理图案放置在场景中以进行相机姿态估计,并且对相机拍摄质量不太敏感。我们进行了一项用户研究,以证明MARBLE能够捕获徒手手势,并且在重放时,用户会看到虚拟化身在3D环境中实时执行手势。

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