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Casting Virtual Shadows Based on Brightness Induction for Optical See-Through Displays

机译:基于亮度感应的光学透明显示器投射虚拟阴影

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This paper proposes a novel method for casting virtual shadows on real surfaces on an optical see-through head-mounted display without any extra physical filter devices. Instead, the method presents shadows as results of brightness induction. To produce brightness induction, we place a texture of the real scene with a certain transparency around the shadow area to amplify the luminance of the surrounding area. To make this amplification unnoticeable, the transparency of the surrounding region is gradually increased as the distance from the shadow region. In the experiment with 23 participants, we confirmed that users tend to perceive the shadow region is darker than a non-shadow area under the conditions where a circular virtual shadow is placed on a flat surface.
机译:本文提出了一种新颖的方法,用于在光学透明头戴式显示器上的真实表面上投射虚拟阴影,而无需任何额外的物理滤镜设备。相反,该方法将阴影作为亮度感应的结果。为了产生亮度感应,我们在阴影区域周围放置具有一定透明度的真实场景纹理,以放大周围区域的亮度。为了使这种放大不明显,周围区域的透明度随着距阴影区域的距离而逐渐增加。在有23位参与者的实验中,我们证实,在将圆形虚拟阴影放置在平面上的条件下,用户倾向于感知阴影区域比非阴影区域暗。

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