首页> 外文会议>2018 IEEE Conference on Virtual Reality and 3D User Interfaces >Simulator Sick but Still Immersed: A Comparison of Head-Object Collision Handling and Their Impact on Fun, Immersion, and Simulator Sickness
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Simulator Sick but Still Immersed: A Comparison of Head-Object Collision Handling and Their Impact on Fun, Immersion, and Simulator Sickness

机译:模拟器生病但仍然沉浸:头对象碰撞处理及其对娱乐,沉浸和模拟器生病的影响的比较

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摘要

We compared three techniques for handling head-object collisions in room-scale virtual reality (VR). We developed a game whose mechanics induce such collisions which we either addressed (1) not at all, (2) by fading the screen information to black, or (3) by restricting translation, i.e. correcting the virtual offset in such a way that no penetration occurred. We measured these conditions' impact on simulator sickness, fun, and immersion perception. We found that the translation-restricted method yielded the greatest immersion value but also contributed the most to simulator sickness.
机译:我们比较了三种在室内规模虚拟现实(VR)中处理头对象碰撞的技术。我们开发了一款游戏,其机制会引发此类碰撞,我们要么解决(1)根本不解决,(2)通过将屏幕信息淡化为黑色,要么解决(3)限制平移,即以不发生渗透。我们测量了这些条件对模拟器疾病,娱乐和沉浸感的影响。我们发现,限制翻译的方法产生最大的沉浸值,但对模拟器疾病的贡献最大。

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