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Effects of Hand Representations for Typing in Virtual Reality

机译:手表示对虚拟现实中打字的影响

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摘要

Alphanumeric text entry is a challenge for Virtual Reality (VR) applications. VR enables new capabilities, impossible in the real world, such as an unobstructed view of the keyboard, without occlusion by the user's physical hands. Several hand representations have been proposed for typing in VR on standard physical keyboards. However, to date, these hand representations have not been compared regarding their performance and effects on presence for VR text entry. Our work addresses this gap by comparing existing hand representations with minimalistic fingertip visualization. We study the effects of four hand representations (no hand representation, inverse kinematic model, fingertip visualization using spheres and video inlay) on typing in VR using a standard physical keyboard with 24 participants. We found that the fingertip visualization and video inlay both resulted in statistically significant lower text entry error rates compared to no hand or inverse kinematic model representations. We found no statistical differences in text entry speed.
机译:字母数字文本输入对于虚拟现实(VR)应用程序是一个挑战。 VR启用了在现实世界中不可能实现的新功能,例如键盘的通畅视野,而不会被用户的实际手遮挡。已经提出了几种用于在标准物理键盘上键入VR的手势表示。但是,迄今为止,尚未对这些手部表示的性能和对VR文本输入的状态影响进行比较。我们的工作通过将现有的手部表现与简约的指尖可视化进行比较来解决这一差距。我们研究了使用24名参与者的标准物理键盘在VR上打字时四种手部表示(无手部表示,逆运动学模型,使用球体的指尖可视化和视频镶嵌)的影响。我们发现,与没有手或逆运动学模型表示相比,指尖的可视化和视频镶嵌均导致统计上显着降低的文本输入错误率。我们发现文本输入速度没有统计差异。

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