首页> 外文会议>2018 IEEE Conference on Multimedia Information Processing and Retrieval >Game-Aware and SDN-Assisted Bandwidth Allocation for Data Center Networks
【24h】

Game-Aware and SDN-Assisted Bandwidth Allocation for Data Center Networks

机译:游戏感知和SDN辅助的数据中心网络带宽分配

获取原文
获取原文并翻译 | 示例

摘要

Cloud computing has recently emerged as a promising paradigm for end-users and service providers. The application of the cloud-computing model to different applications offers many attractive advantages, such as scalability, ubiquity, reliability, and cost reduction to users and providers. By applying this model, the major computational parts of underlying applications are performed in data centers. Hence, effectively assigning the resources (e.g. memory, bandwidth) to applications plays a key role in providing a high Quality of Experience (QoE) to end-users. In the case of delay sensitive applications like video streaming and online gaming, the efficient resource allocation becomes more crucial. In this paper, we propose a game traffic friendly bandwidth utilization scheme using the Software Defined Networking (SDN) paradigm to solve the bandwidth allocation problem in cloud computing data center networks. Our proposed method makes use of machine learning techniques to classify the incoming traffic flows in real-time while ensuring game flows are prioritized over others. Our simulation results for a realistic network topology indicate good performance in terms of network traffic classification accuracy, and improvements of at least 9% in average utility (QoE), up to 30% increase in fairness (according to the Jain's fairness index), and on average an 8% reduction in delay experienced by users compared to a representative conventional method: Equal Cost Multi-path (ECMP).
机译:对于终端用户和服务提供商而言,云计算最近已成为一种有希望的范例。将云计算模型应用于不同的应用程序提供了许多诱人的优势,例如可伸缩性,普遍性,可靠性以及降低用户和提供者的成本。通过应用此模型,基础应用程序的主要计算部分在数据中心中执行。因此,有效地将资源(例如,存储器,带宽)分配给应用程序在向终端用户提供高质量的体验(QoE)中起着关键作用。在诸如视频流和在线游戏等对延迟敏感的应用中,有效的资源分配变得更加关键。在本文中,我们提出了一种使用软件定义网络(SDN)范例的游戏流量友好型带宽利用方案,以解决云计算数据中心网络中的带宽分配问题。我们提出的方法利用机器学习技术实时对传入的流量进行分类,同时确保将游戏流置于其他游戏流之上。我们针对现实网络拓扑的仿真结果表明,在网络流量分类准确性方面,性能良好,平均效用(QoE)至少提高了9 \%,公平性提高了30%(根据Jain的公平性)指数),与代表性的传统方法(等价多路径(ECMP))相比,用户平均可减少8%的延迟。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号