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Capturing the Virtual Movement of Paintings: A Game and A Tool

机译:捕捉绘画的虚拟运动:游戏和工具

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This paper presents a virtual gallery creation game that has been designed for the National Gallery of London, as part of the CrossCult project, with a multi-purpose goal. For visitors, the game allows users to virtually move paintings around, reflecting on their visit through gamification, while creating and curating their own virtual galleries. For National Gallery staff, the application allows them to simply visualise planned exhibitions and to accurately record the positions of paintings when they are moved or re-positioned. This paper describes the game’s underlying structure, designed to serve both as an expert tool and as a game, and discusses the results obtained from initial experiments with end-users. Some preliminary conclusions can be drawn regarding the extent to which the application allows the end users to reflect on the National Gallery collection while creating and curating their own virtual galleries.
机译:本文介绍了一个虚拟画廊创建游戏,该游戏是CrossCult项目的一部分,是为伦敦国家美术馆设计的,目的是实现多用途。对于访问者来说,该游戏允许用户虚拟地移动绘画,通过游戏化来反思他们的访问,同时创建和管理自己的虚拟画廊。对于国家美术馆的工作人员来说,该应用程序使他们能够简单地可视化计划中的展览,并在移动或重新定位画作时准确记录画作的位置。本文介绍了该游戏的基本结构,旨在用作专家工具和游戏,并讨论了从最终用户的初步实验中获得的结果。关于应用程序允许最终用户在创建和管理自己的虚拟画廊的同时反映国家美术馆收藏的程度,可以得出一些初步结论。

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