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Using Virtual Reality and Photogrammetry to Enrich 3D Object Identity

机译:使用虚拟现实和摄影测量来丰富3D对象标识

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摘要

The creation of digital 3D models for cultural heritage is commonplace. With the advent of efficient and cost effective technologies archaeologists are making a plethora of digital assets. This paper evaluates the identity of 3D digital assets and explores how to enhance or expand that identity by integrating photogrammetric models into VR. We propose that when a digital object acquires spatial context from its virtual surroundings, it gains an identity in relation to that virtual space, the same way that embedding the object with metadata gives it a specific identity through its relationship to other information. We explore this concept by integrating reality-based photogrammetric models with hypothetical 3D reconstructions in VR to bring together "realism" and "reality" to help users form a spatial identity for the objects they are viewing and pursue a more interactive experience with both the embedded models and pursue new lines of archaeological inquiry.
机译:创建文化遗产的数字3D模型是司空见惯的。随着高效和具有成本效益的技术的出现,考古学家正在制造大量的数字资产。本文评估了3D数字资产的身份,并探讨了如何通过将摄影测量模型集成到VR中来增强或扩展该身份。我们建议,当数字对象从其虚拟环境中获取空间上下文时,它会获得与该虚拟空间有关的标识,就像将对象与元数据嵌入在一起的方式一样,该对象通过与其他信息的关系获得了特定的标识。我们通过将基于现实的摄影测量模型与虚拟现实中的虚拟3D重建相结合来探索这一概念,以将“现实主义”和“现实主义”结合在一起,以帮助用户为他们正在查看的物体形成空间标识,并寻求更互动的体验既有嵌入式模型,又有新的考古探索路线。

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