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Gamification of persuasive systems for sustainability

机译:说服力系统的可持续性游戏化

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摘要

This work in progress presents some initial findings concerning the use of gamification and persuasive technology in the domain of reaching a set sustainability goal by using persuasive systems. Both gamification and persuasive technology have become more pervasive elements in the research community in the domain of human-computer interaction (HCI) and information systems. This paper argues for research addressing the designing of these systems since we currently have a vague understanding of the important underlying mechanism. Sustain-ability is genuinely complex and the designer of a persuasive system with a set sustainability goal must consider numerous parameters when designing the artefact.
机译:这项正在进行的工作提出了一些有关使用游戏化和说服技术的初步发现,这些领域是通过使用说服系统达到设定的可持续性目标的领域。游戏化和说服技术在人机交互(HCI)和信息系统领域已成为研究界中更普遍的元素。由于我们目前对重要的基本机制尚含糊不清,因此本文针对研究这些系统的设计进行了研究。可持续性确实很复杂,具有确定的可持续性目标的说服系统的设计人员在设计人工制品时必须考虑众多参数。

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