首页> 外文会议>2017 Seventh International Conference on Affective Computing and Intelligent Interaction Workshops and Demos >VoicePlay — An affective sports game operated by speech emotion recognition based on the component process model
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VoicePlay — An affective sports game operated by speech emotion recognition based on the component process model

机译:VoicePlay —基于组件过程模型的语音情感识别操作的情感体育游戏

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摘要

In the present work we outline the first computer game which is operated by real-time emotion recognition from speech. Urgency is detected from the voice of a player and conveyed to control parameters like speed during a race or accuracy while shooting on a target for a biathlon sports simulation. Moreover, the game showcases the world's first automatic speech emotion recognition which is based on the Component Process Model, a fundamental theory of cognitive psychology.
机译:在本工作中,我们概述了第一个通过语音实时情感识别操作的计算机游戏。从选手的声音中检测出紧急程度,并将其传达给控制参数,例如比赛中的速度或在为两项冬季运动模拟而射击的目标上的准确性。此外,该游戏还展示了基于组件过程模型(认知心理学的基本理论)的世界上第一个自动语音情感识别。

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