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Research on Tool Path Planning Method of NURBS Surface Based on CPU-GPU Parallel Computing

机译:基于CPU-GPU并行计算的NURBS曲面刀具路径规划方法研究

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In order to deal with the inefficiency of trational serial tool path algorithms and incompatibility issues on the heterogeneous hardware platforms, this paper suggests a tool path planning method based on CPU-GPU(Central Processing Unit-Graphic Processing Unit) heterogeneous parallel computing. The method contra poses NURBS(Non-Uniform Rational B-Splines) surface which is abstracted as a matrix multiplication on the principle of isoparametric line tool path planning method. Then a parallel algorithm in accordance with Open CL(Open Computing Language) specification is proposed. Adopting data parallel programming model, the method executes multiple work-items of the GPU on the core under control of the CPU logic, and reconstructs the isoparametric line method as parallel execution instead of traditional serial execution. Simulation results show that this algorithm takes less time to generate tool paths on the CPU-GPU heterogeneous platforms, reduced by 1.5 to 15.9 times compared with traditional serial algorithm and it is of great significance to the tool path planning's real-time or quasi real-time generation.
机译:为了解决传统的串行工具路径算法效率低下和异构硬件平台不兼容的问题,提出了一种基于CPU-GPU(Central Processing Unit-Graphic Processing Unit)异构并行计算的工具路径规划方法。该方法构成了NURBS(非均匀有理B样条)曲面,该曲面根据等参线工具路径规划方法的原理抽象为矩阵乘法。然后提出了一种符合Open CL(Op​​en Computing Language,开放计算语言)规范的并行算法。该方法采用数据并行编程模型,在CPU逻辑的控制下在内核上执行GPU的多个工作项,并将等参线法重构为并行执行,而不是传统的串行执行。仿真结果表明,该算法在CPU-GPU异构平台上生成刀具路径所需的时间更少,与传统的串行算法相比减少了1.5到15.9倍,对于刀具路径规划的实时性或准实时性具有重要意义。时间的产生。

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