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A study on user mobility in device to device (D2D) networks through distrubted catching

机译:通过分布式缓存的设备到设备(D2D)网络中的用户移动性研究

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D2D communication in cellular networks is defined as direct communication between two mobile users without traversing the Base Station (BS) or core network. D2D communication is generally non-transparent to the cellular network and it can occur on the cellular frequencies (i.e., inband) or unlicensed spectrum (i.e., outband). The main aim of this paper is To consider a distributedcaching (Device-to-Device) D2Dnetwork. in which an Owner's file of interest is cached as several parts in the storage of other devices in the network. Here The Owner think that he needs to achieve all these file parts, the portions cached farther away naturally become the performance bottle-neck. This is due to the trust that Main interferers may be near to the receiver than the serving device. Using a simple stochastic geometry model, we concretely demonstrate that this bottleneck can be loosened if the Owners are mobile. Gains obtained from mobility (the ability to move or be moved freely and easily)are quantified in terms of coverage probability.
机译:蜂窝网络中的D2D通信被定义为两个移动用户之间的直接通信,而无需遍历基站(BS)或核心网络。 D2D通信通常对于蜂窝网络是不透明的,并且可以在蜂窝频率(即带内)或未经许可的频谱(即带外)上发生。本文的主要目的是考虑分布式缓存(设备到设备)D2D网络。其中,所有者感兴趣的文件作为部分缓存在网络中其他设备的存储中。在这里,所有者认为他需要实现所有这些文件部分,因此,缓存得更远的部分自然会成为性能瓶颈。这是由于相信主要干扰源可能比服务设备更靠近接收方。通过使用简单的随机几何模型,我们具体证明了如果所有者是可移动的,则可以缓解此瓶颈。从移动性获得的收益(移动或自由移动的能力)可以通过覆盖概率来量化。

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