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A Real-Time Markerless Augmented Reality Framework Based on SLAM Technique

机译:基于SLAM技术的实时无标记增强现实框架。

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摘要

The most common way to perform Augmented Reality (AR) is to use markers to calibrate the camera pose, which enables later placement/projection of virtual content into the captured real scene accordingly. However, marker-based AR has an inherent drawback, i.e. the requirement of specific marker(s), which may limit the development of its applications. In contrast, markerless AR uses visual or depth information of the captured scene to estimate the camera pose, thus no special marker is needed for calibaration, nonetheless, requires higher computation complexity. In this work, we design a markerless AR framework that simultanesously considers mobility, accuracy, and computation complexity. The proposed AR framework can achieve real-time 3D environment reconstruction by using a mobile device equipped with a depth camera and Inertial Measurement Units (IMUs). We further design an AR game based on the Unity3D engine to validate the feasibility and accuracy of the proposed markerless AR framework, which successfully improves the game experience.
机译:执行增强现实(AR)的最常见方法是使用标记来校准相机姿势,从而可以随后将虚拟内容相应地放置/投影到捕获的真实场景中。然而,基于标记的AR具有固有的缺点,即需要特定的标记,这可能会限制其应用的发展。相比之下,无标记的AR使用捕获场景的视觉或深度信息来估计摄像机的姿势,因此不需要特殊的标记来进行校准,但是需要更高的计算复杂度。在这项工作中,我们设计了一个无标记的AR框架,该框架同时考虑了移动性,准确性和计算复杂性。所提出的AR框架可以通过使用配备有深度相机和惯性测量单元(IMU)的移动设备来实现实时3D环境重构。我们进一步基于Unity3D引擎设计了一款AR游戏,以验证所提出的无标记AR框架的可行性和准确性,从而成功改善了游戏体验。

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