首页> 外文会议>2016 Research on Equity and Sustained Participation in Engineering, Computing, and Technology >Can embodied interaction and virtual peer customization in a virtual programming environment enhance computational thinking?
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Can embodied interaction and virtual peer customization in a virtual programming environment enhance computational thinking?

机译:虚拟编程环境中的具体交互和虚拟对等定制是否可以增强计算思维?

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To address the problem of underexposure, underrepresentation, and underproduction of diverse professionals in the field of computing, we target middle school education using an idea that combines computational thinking with dance and movement choreography. This lightning talk delves into a virtual reality education and entertainment application named Virtual Environment Interactions (VEnvI). Our in vivo study examines how VEnvI can be used to teach fundamental computer science concepts such as sequences, loops, variables, conditionals, functions, and parallel programming. We aim to reach younger students through a fun and intuitive interface for choreographing dance movements with a virtual character. Our study contrasts the highly immersive and embodied virtual reality metaphor of using VEnvI with a non-immersive desktop metaphor. Additionally, we examine the effects of user attachment by comparing the learning results gained with customizable virtual characters in contrast with character presets. By analyzing qualitative and quantitative user responses measuring cognition, presence, usability, and satisfaction, we hope to find how virtual reality can enhance interest in the field of computer science among middle school students.
机译:为了解决计算领域中不同专业人士的曝光不足,代表性不足和生产不足的问题,我们以结合了计算机思维与舞蹈和动作编排的思想为目标,针对中学教育。这场闪电般的演讲探究了一个名为“虚拟环境交互”(VEnvI)的虚拟现实教育和娱乐应用程序。我们的体内研究探讨了如何使用VEnvI教授基本的计算机科学概念,例如序列,循环,变量,条件,函数和并行编程。我们旨在通过有趣且直观的界面吸引年轻的学生,以虚拟角色编排舞蹈动作。我们的研究将使用VEnvI和非沉浸式桌面隐喻的高度沉浸式和体现虚拟现实隐喻进行了对比。此外,我们通过将可自定义虚拟角色的学习结果与角色预设进行对比,来检查用户依恋的影响。通过分析定性和定量的用户反应,测量认知度,存在性,可用性和满意度,我们希望找到虚拟现实如何增强中学生对计算机科学领域的兴趣。

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