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Development of fighting genre game(boxing)using an accelerometer sensor

机译:使用加速度传感器开发格斗游戏(拳击)

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In this modern era development occurs so rapidly in the gaming world. Boxing Game is a fighting game genre that uses techniques jab, cross and survival techniques as a blocking action in the game. To perform these actions in the game, use the Wii Remote as a controller, is the swinging motion resembles the original of boxing techniques. The action will be matched using Euclidean Distance with the respective data movement. If it has met the criteria of a gesture, it will be visualized in the form of the action game players. Beginner mode using random to enemy AI that causes different enemy responses to the actions of the player. While the amateur and professional mode, using probabilities with different delay variable value. Motion detection using the orientation sensor produces success percentage of 64% for block loop movement. While the percentage of success for right cross motion detection is 76% and the left jab gesture is 72%.
机译:在这个现代时代,游戏世界发展如此迅速。拳击游戏是一种格斗游戏类型,使用刺戳,交叉和生存技术作为游戏中的封锁动作。要在游戏中执行这些动作,请使用Wii遥控器作为控制器,因为其摆动动作类似于原始的拳击技术。该动作将使用欧几里德距离与相应的数据移动进行匹配。如果符合手势标准,则将以动作游戏玩家的形式可视化。初学者模式,对敌人AI随机使用,会导致敌人对玩家的动作产生不同的反应。而在业余和专业模式下,使用具有不同延迟概率值的变量。使用方向传感器进行运动检测,可以使块循环运动的成功率为64%。右交叉动作检测的成功百分比为76%,左戳戳手势的成功百分比为72%。

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