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Game theory based spectrum sharing for QoS provisioning in heterogeneous networks

机译:基于博弈论的频谱共享,用于异构网络中的QoS配置

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In this fifth generation era, interference management as well as ensuring better Quality of Service (QoS) is an immense concern for the service providing operators. With a view to improving the efficacy and flexibility of mobile communications future generation networks will confide on autonomous and distributed architectures. In this prospect game theory comes up with the hypothetical but ideal framework for modelling efficient and robust algorithms. In this paper, we propose a game theory based algorithm along with self-optimizing power control scheme and thus resolve prioritized access issue with the concept of primary and secondary users being applied. Investigation for the existence of pure strategy Nash equilibrium (NE) has been traversed and in the end we conclude that, our proposed algorithm can be adopted in the modern wireless networks for reduction of interference as well as revenue increment of the service providing operators ensuring optimal price for consumers.
机译:在这个第五代时代,对于提供服务的运营商来说,干扰管理以及确保更好的服务质量(QoS)是一个巨大的问题。为了提高移动通信的效率和灵活性,下一代网络将依赖于自治和分布式架构。在这种前景博弈论中,提出了一种假设的但理想的框架,用于对高效且鲁棒的算法进行建模。在本文中,我们提出了一种基于博弈论的算法以及自优化功率控制方案,从而通过应用主要用户和次要用户的概念来解决优先访问问题。对纯策略纳什均衡(NE)的存在进行了研究,最后得出结论,我们提出的算法可在现代无线网络中采用,以减少干扰并增加服务营收,从而为运营商提供最佳的服务。消费者的价格。

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