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SDN-based game-aware network management for cloud gaming

机译:基于SDN的云游戏游戏感知网络管理

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Cloud based video games bring new opportunities to the gaming industry, and enable end-users to play high-end graphic games on any low-end device without high performance hardware requirements. As the major computational parts of game processing, including user's input processing, rendering and encoding the game scene, and video streaming are performed in data centers, data centers play a key role in providing high quality games to end-users. Software Defined Networking (SDN) enables the management and control of communication inside the data center in a centralized fashion, such that it can be employed as a means to optimize flow distribution. In this paper, we present a Linear Programing (LP) optimization-based method for optimally assigning game servers to gaming sessions and selecting the best communication path within a cloud gaming datacenter. Our optimization model considers the type of requested games, current server loads, and current path delays. Our experimental results show that the proposed model minimizes the average delay of all players within a datacenter by 9.6%, and outperforms the existing server-centric and network-centric models.
机译:基于云的视频游戏为游戏行业带来了新的机遇,使最终用户无需高性能硬件即可在任何低端设备上玩高端图形游戏。由于游戏处理的主要计算部分(包括用户的输入处理,游戏场景的渲染和编码以及视频流)是在数据中心中执行的,因此数据中心在向最终用户提供高质量游戏中起着关键作用。软件定义网络(SDN)可以以集中方式管理和控制数据中心内部的通信,因此可以将其用作优化流分配的手段。在本文中,我们提出了一种基于线性编程(LP)优化的方法,用于将游戏服务器分配给游戏会话并在云游戏数据中心内选择最佳通信路径。我们的优化模型考虑了请求的游戏类型,当前服务器负载和当前路径延迟。我们的实验结果表明,所提出的模型使数据中心内所有播放器的平均延迟最小化了9.6%,并且优于现有的以服务器为中心和以网络为中心的模型。

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