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Enhanced load balancing scheme in MANET by using Co-Operative Game Theory approach

机译:通过合作博弈论方法增强MANET中的负载平衡方案

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MANETS are randomly distributed self-configurable networks used in an ad-hoc fashion. Due to its increasing network data, load balancing becomes an unmanageable aspect in these networks. Various load balancing techniques though have been proposed; Random, Scheduling and Evolutionary load balancing models differentiates and allocates the load into different levels, providing a maximum network manageable load and non-distortable nodes in the network. Game Theory too is being stormed in QoS parameters like throughput and delay when handling a maximized load. We propose an Enhanced Co-Operative Game Theory (ECGT) based random stage based algorithm for load balancing to save the node from distortion at an earlier stage and can able to reduce the network delay. This co-operative random scalable GT minimizes the loss factor. Besides, an distributed Nash equilibrium approach, we can determine the amount of load the network can handle before it actually reaches the lowest level.
机译:MANETS是以ad-hoc方式使用的随机分布的可自配置网络。由于网络数据的增加,负载平衡已成为这些网络中不可管理的方面。尽管已经提出了各种负载平衡技术。随机,调度和演进式负载平衡模型将负载区分并分配到不同级别,从而提供最大的网络可管理负载和网络中不可扭曲的节点。当处理最大负载时,Game Theory也受到诸如吞吐量和延迟之类的QoS参数的困扰。我们提出了一种基于增强型合作博弈论(ECGT)的基于随机阶段的负载均衡算法,以在更早的阶段避免节点失真,并能够减少网络延迟。这种合作的随机可扩展GT使损耗因子最小。此外,采用分布式Nash平衡方法,我们可以确定网络在实际达到最低水平之前可以处理的负载量。

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