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Methods for generating three-dimensional cloth wrinkle based on wrinkle baseline

机译:基于皱纹基线产生三维布皱纹的方法

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摘要

In the process of clothing simulation, visual authenticity of simulating effect has always been a criterion to measure the value of clothing simulation. In real life, wrinkle may occur to flexible clothing due to the interaction of forces, and are the major details of clothing fabrics that cannot be ignored. Hence, generating of wrinkles can intensify visual authenticity of clothing simulation and simulation of wrinkles has become an integral part for achieving authentic simulation of flexible clothing. This Paper has further studied on the methods for generating three-dimensional (3D) wrinkles. We proposed a new method for generating 3D wrinkles based on wrinkle baseline. The first step is to generate 3D wrinkle surface by convolution surface structuring method. Then generate finally clothing wrinkle by mapped the vertex in wrinkle area onto convolution surface. At last, adjusted section shape of the 3D wrinkles generated, so as to improve visual authenticity of clothing wrinkles.
机译:在服装仿真过程中,仿真效果的视觉真实性一直是衡量服装仿真价值的标准。在现实生活中,由于力的相互作用,柔性服装可能会发生皱纹,这是不可忽视的服装面料的主要细节。因此,皱纹的产生可以增强服装仿真的视觉真实性,并且皱纹的仿真已经成为实现柔性服装的真实仿真的必要部分。本文进一步研究了产生三维(3D)皱纹的方法。我们提出了一种基于皱纹基线生成3D皱纹的新方法。第一步是通过卷积表面结构化方法生成3D皱纹表面。然后通过将皱纹区域中的顶点映射到卷积表面上最终生成衣服皱纹。最后,调整后的截面形状产生了3D皱纹,从而提高了服装皱纹的视觉真实性。

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