首页> 外文会议>2014 International Workshop on Collaborative Virtual Environments >Avatar motion adaptation for AR based 3D tele-conference
【24h】

Avatar motion adaptation for AR based 3D tele-conference

机译:基于AR的3D电话会议的头像运动适应

获取原文
获取原文并翻译 | 示例

摘要

With the advent of inexpensive depth sensors and more viable methods for human tracking, traditional 2D tele-conference systems are evolving into one that is AR and 3D teleportation based. Compared to the traditional tele-conference systems which offer only flat 2D upper body imageries and mostly a fixed view point (and inconsistent gaze directions), an AR tele-conference with 3D teleported avatars would be more natural and realistic, and can give an enhanced and immersive communication experience. This paper presents an AR based 3D tele-conference prototype with a method to adapt the motion of the teleported avatar to the physical configuration of the other site. The adaptation is needed due to the differences in the physical environments between two sites where the human controller is interacting at one (e.g. sitting on a low chair) and the avatar is being displayed at the other (e.g. augmented on a high chair). The adaptation technique is based on preserving a particular spatial property among the avatar and its interaction objects between the two sites. The spatial relationship is pre-established between the important joint positions of the user/avatar and carefully selected points on the environment interaction objects. The motions of the user transmitted to the other site are then modified in real time considering the “changed” environment object and by preserving the spatial relationship as much as possible. We have developed a test prototype to demonstrate our approach using the Kinect-based human tracking and a video see-through head-mounted display.
机译:随着廉价的深度传感器的出现和用于人类跟踪的更可行的方法的出现,传统的2D电话会议系统正在发展成为基于AR和3D远程传送的系统。与仅提供平坦的2D上身图像并且大多提供固定视点(且注视方向不一致)的传统电话会议系统相比,带有3D传送化身的AR电话会议将更加自然和现实,并且可以提供增强的功能身临其境的交流体验。本文提出了一种基于AR的3D电话会议原型,并提供了一种方法,以使传送的化身的运动适应其他站点的物理配置。由于人类控制器在一个位置处交互(例如坐在低脚椅子上)而化身在另一个位置处显示(例如在高脚椅子上增高)的两个位置之间的物理环境不同,因此需要进行调整。适应技术基于在化身及其两个站点之间的交互对象之间保留特定的空间属性。在用户/化身的重要关节位置与环境交互对象上的精心选择的点之间预先建立了空间关系。然后,考虑到“已更改”的环境对象并尽可能多地保留空间关系,可以实时修改传输到其他站点的用户运动。我们已经开发了一个测试原型,以使用基于Kinect的人体跟踪和视频透视头戴式显示器来展示我们的方法。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号