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Computational Models of Players' Physiological-Based Emotional Reactions: A Digital Games Case Study

机译:玩家基于生理的情绪反应的计算模型:数字游戏案例研究

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Emotionally adaptive games are one of the holy grails of modern affective game research. However, current state of the art affective games rely on static game adaptation mechanics that assume a fixed emotional reaction from players every time. Not only this, most commercial titles have no affective adaptation loop whatsoever and their design is based on game design optimizations via typical beta-testing procedures, which falls short of ideal both in the level design and long-term game play experience fronts. In this paper, we demonstrate a generalizable approach for building predictive models of players' emotional reactions across different games and game genres. We describe a physiological approach for modelling players' emotional reactions, which relies on features extracted from players' emotional responses to game events, which were collected and extrapolated through their physiological data during actual game play sessions. Based on the optimal feature sets found by three feature selection algorithms (best first, sequential feature selection and genetic search), the collected features are used to create computational models of players' emotional reactions on the arousal and valence dimensions of emotion, using several machine learning algorithms. We expect this approach will allow both a more objective and quicker prototyping for digital games, as well as foster a future generation of affective games capable of modelling players' affective profiles over time, thus adapting to their changing preferences and needs.
机译:情感自适应游戏是现代情感游戏研究的圣战之一。然而,当前最先进的情感游戏依赖于静态游戏适应机制,该机制每次都假定玩家产生固定的情感反应。不仅如此,大多数商业游戏都没有情感适应环,它们的设计基于通过典型的Beta测试程序进行的游戏设计优化,这在关卡设计和长期游戏体验方面均不理想。在本文中,我们演示了一种通用方法,可用于构建跨不同游戏和游戏类型的玩家情绪反应的预测模型。我们描述了一种用于建模玩家情绪反应的生理方法,该方法依赖于从玩家对游戏事件的情绪反应中提取的特征,这些特征是在实际游戏过程中通过其生理数据收集和推断的。基于三种特征选择算法(最佳优先,顺序特征选择和遗传搜索)找到的最佳特征集,使用几台机器将收集的特征用于创建玩家对情绪的唤醒和化合维度的情绪反应的计算模型学习算法。我们希望这种方法将使数字游戏的原型制作更加客观,快捷,并且可以培育出新一代的情感游戏,能够随着时间的推移对玩家的情感形象进行建模,从而适应他们不断变化的喜好和需求。

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