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Beyond the classical monoscopic 3D in graph analytics: An experimental study of the impact of stereoscopy

机译:在图形分析中超越传统的单视3D:立体视觉影响的实验研究

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Popular in the nineties, 3D visualization has since garnered much criticisms. While historically the vast majority of 3D visualization evaluations have been based on the classical Brunelleschi's perspective rendering, today new questions are raised with the recent access to high quality stereoscopic representations. Do these new interfaces offer improvements over the traditional 3D counterparts? This paper describes a comparative evaluation of monoscopic 3D and stereoscopic 3D for an important problem in graph visualization: the detection of communities. Our results show that stereoscopic 3D outperforms both 2D and monoscopic 3D in the task resolution. The 2D condition always yields the lower response times. Mono-scopic and stereoscopic 3D obtain similar response times. A complementary study based on an original methodology reveals that these apparent similarities actually correspond to different interaction strategies - rotations around the graph. Under the monoscopic condition, participants tend to explore the display space more thoroughly while under the stereoscopic condition, they seem to favor the adoption of a smaller set of viewpoints on the graph.
机译:3D可视化在90年代很流行,此后引起了许多批评。历史上绝大多数3D可视化评估都基于经典的Brunelleschi的透视图渲染,而如今,随着最近对高质量立体表示的访问,提出了新的问题。这些新界面是否比传统3D界面有所改进?本文针对图可视化中的一个重要问题:社区检测,描述了单视3D和立体3D的比较评估。我们的结果表明,立体3D在任务分辨率方面优于2D和单视3D。 2D条件始终会产生较短的响应时间。单视和立体3D获得相似的响应时间。基于原始方法的补充研究表明,这些明显的相似之处实际上对应于不同的交互策略-围绕图形旋转。在单视情况下,参与者倾向于更彻底地探索显示空间,而在立体情况下,他们似乎倾向于在图形上采用较小的视点集。

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