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Enabling motivated believable agents with reinforcement learning

机译:通过强化学习使有动力的可信代理商

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A key challenge in programming video games is to produce agents that are autonomous and capable of action selections that appear believable. In this paper, motivations are used as a basis for learning using reinforcements. With motives driving the decisions of agents, their actions will appear less structured and repetitious, and more human in nature. This will also allow developers to easily create game agents with specific motivations, based mostly on their narrative purposes. With minimum and maximum desirable motive values, the agents use reinforcement learning to maximize their rewards across all motives. Results show that an agent can learn to satisfy as many as four motives, even with significantly delayed rewards, and motive changes that are caused by other agents. While the actions tested are simple in nature, they show the potential of a more complicated motivation driven reinforcement learning system. The game developer need only define an agent's motivations, based on the game narrative, and the agent will learn to act realistically as the game progresses.
机译:对视频游戏进行编程的一个关键挑战是要产生能够自主运行并能够执行看起来可信的动作选择的代理。在本文中,动机被用作学习使用强化的基础。随着动机驱使代理人做出决定,他们的行为将显得结构性和重复性较低,而本质上更人性化。这也将使开发人员可以轻松地创建具有特定动机的游戏代理,主要是基于他们的叙述目的。在具有最小和最大期望动机值的情况下,特工使用强化学习来最大化他们在所有动机上的回报。结果表明,一个代理商可以学会满足多达四个动机,即使奖励明显延迟,以及其他代理商造成的动机变化也是如此。尽管所测试的动作本质上是简单的,但它们显示了更复杂的动机驱动强化学习系统的潜力。游戏开发人员只需要根据游戏叙述来定义代理商的动机,代理商就会学会随着游戏的进行而实际地行动。

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