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Game theoretic analysis for video transmission in simulated WLANs

机译:模拟WLAN中视频传输的博弈论分析

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Real-time video transmission over Wireless Local Area Networks (WLANs) is a new challenge for wireless network research. This work solves the problem of video streaming transmission encoded with H.264/SVC (Scalable Video Coding). Firstly, we analyze the common theoretical foundations of video transmission in WLANs. Second, we present a review of the game model and use it to develop a mathematical method for understanding the relationship among workstations. Game theory is applied to analyze individual and group activities of workstations. The solution to Carrier Sense Multiple Access Scheme (CSMA)/Collision Avoid (CA) based on game theory presents a strategy for workstations to choose the back-off windows and reaches the equilibrium points. Third, the new module "System-in-the-Loop (SITL)" for OPNET Modeler is examined in this study to facilitate the video streaming transmission between real and simulated devices. The simulation results establish analytical statistics and provide insights for the process of the real response of transmission.
机译:通过无线局域网(WLAN)进行实时视频传输是无线网络研究的新挑战。这项工作解决了用H.264 / SVC(可伸缩视频编码)编码的视频流传输的问题。首先,我们分析了WLAN中视频传输的常见理论基础。其次,我们对游戏模型进行回顾,并使用它来开发一种数学方法来理解工作站之间的关系。运用博弈论来分析工作站的个人和团体活动。基于博弈论的载波侦听多路访问方案(CSMA)/避免冲突(CA)解决方案提出了一种工作站选择退避窗口并达到平衡点的策略。第三,在这项研究中研究了用于OPNET Modeler的新模块“系统在环(SITL)”,以促进实际设备与模拟设备之间的视频流传输。仿真结果建立了分析统计数据,并为传输的真实响应过程提供了见解。

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