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An improvement to vertex decimation: Finding referencing neighbors for low distortion in 3D steganography

机译:顶点抽取的一项改进:在3D隐写术中查找参照邻居以实现低失真

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摘要

The concept of data hiding has made it possible to effectively transmit data in such a way that there is no compromise in security. Recent 3D steganographic techniques focus on maximizing the amount of data that can be embedded within the cover model and minimal distortion. A technique based on vertex decimation was recently published, which focuses on minimizing the distortion ensued during data embedding. Since the very aim of a steganographic technique is to hide data, this point is extremely relevant. While this technique is effective, it is subject to high time complexity. This paper proposes an improved technique to finding the referencing neighbors, which is the very aim of vertex decimation, in a less complex manner, when compared to the vertex decimation algorithm proposed in [1].
机译:数据隐藏的概念使有效传输数据成为可能,而不会损害安全性。最近的3D隐写术技术致力于最大化可嵌入封面模型中的数据量和最小的失真。最近发布了一种基于顶点抽取的技术,该技术致力于最小化数据嵌入过程中产生的失真。由于隐写技术的真正目的是隐藏数据,因此这一点极为重要。尽管此技术有效,但它具有很高的时间复杂度。与[1]中提出的顶点抽取算法相比,本文提出了一种改进的技术来查找参考邻居,这是顶点抽取的真正目的,并且其复杂度较低。

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