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How Virtual Spaces Re-render the Perception of Reality through Playful Augmentation

机译:虚拟空间如何通过娱乐性增强来重新呈现对现实的感知

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In this article we are going to explore a fundamental problem of modern virtual spaces in so called location-based games: annihilation of space through augmentation. Augmentation re-shapes the perception of the real object in space (which is not originally part of the game) by making it an active element of the game, i.e. it utilizes the object (and furthermore the surrounding space) and thus frees it of its original meaning and utility. Furthermore, it gets incorporated into the artificial (virtual) space and acquires two new properties: it becomes interactive and as a result, interchangeable. The perception of reality thus gets augmented at the same time as it gets reduced to the bare minimum of information needed to reach the goal of the game. Space becomes efficient and therefore loses its uniqueness and identity, with effects on the user's very own perception of reality.
机译:在本文中,我们将探讨所谓的基于位置的游戏中现代虚拟空间的一个基本问题:通过扩充消灭空间。增强通过使其成为游戏的活跃元素来重塑对空间(不是游戏的最初部分)中的真实物体的感知,即,它利用了物体(以及周围的空间),从而释放了物体的空间原始含义和效用。此外,它被并入了人工(虚拟)空间并获得了两个新的属性:它变得交互式,因此可以互换。因此,对现实的感知在增加的同时,也被减少到了达到游戏目标所需的最低限度的信息。空间变得高效,因此失去了其唯一性和身份,影响了用户自己对现实的感知。

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