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Efficient scissoring scheme for scanline-based rendering of 2D vector graphics

机译:基于扫描线的2D矢量图形渲染的高效剪裁方案

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This work presents a look-up table-based (LUT-based) algorithm for scanline-based rendering of OpenVG. The proposed method can deal with arbitrary number of scissoring rectangles. The rasterization and scissoring in the proposed architecture can be performed concurrently to reduce rendering time. The scanline-size buffers used as scissoring LUTs result in low area overhead. Moreover, a linked list structure of scissoring rectangles is proposed in order that only the scissoring rectangles interacted with the processing scanline are accessed to increase bus efficiency and reduce power consumption. Implementation results based on TSMC 0.13-µm CMOS technology show that the proposed rasterization design with LUT-based scissoring can operate at 200 MHz with 77K gate counts. The proposed design can render 16.8 tiger images with 392×483 resolution per second assuming ideal bus latency. Compared to existing works, the proposed design achieves a smaller area and more functionality for higher display resolution with comparable throughput.
机译:这项工作提出了一种基于查找表(基于LUT)的算法,用于基于扫描线的OpenVG渲染。所提出的方法可以处理任意数量的剪刀矩形。可以同时执行所提出的体系结构中的光栅化和剪切以减少渲染时间。用作剪裁LUT的扫描线大小的缓冲区可降低区域开销。此外,提出了剪式矩形的链表结构,以便仅访问与处理扫描线交互的剪式矩形以提高总线效率并降低功耗。基于台积电0.13 µm CMOS技术的实现结果表明,所提出的基于LUT的剪裁的光栅化设计可以在200 MHz下工作,门数为77K。假设理想的总线等待时间,建议的设计可以每秒392×483分辨率渲染16.8张老虎图像。与现有作品相比,该拟议的设计实现了较小的面积和更多的功能,以更高的显示分辨率和可比的吞吐量。

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