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SPUM: A Screen Partition Update Method for Embedded Multi-Window Systems

机译:SPUM:嵌入式多窗口系统的屏幕分区更新方法

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This paper proposes a screen partition update method (SPUM) for embedded multi-window systems with the purpose of improving their display performance. In this method the whole screen is partitioned into multiple independent sub-regions according to the position and size information of application windows at first and the overlap degree of each sub-region is calculated afterwards. Each window has an associated bitmap used to mark which sub-regions on the whole screen are contained by this window and which are not. When one application window updates, sub-regions of this window are updated step by step. In order to reduce the probability of conflict, the free sub-region with bigger overlap degree is updated preferentially. This method increases the probability of parallel update. When we apply the SPUM algorithm into an actual DirectFB graphics system, the total window update time cost is reduced by 35% and the conflict number is decreased by 72% in our experiment. Further experiment shows that with the increase of refresh rate the performance improvement introduced by the algorithm is more notable.
机译:本文提出了一种用于嵌入式多窗口系统的屏幕分区更新方法(SPUM),以提高其显示性能。在这种方法中,首先根据应用程序窗口的位置和大小信息将整个屏幕划分为多个独立的子区域,然后再计算每个子区域的重叠度。每个窗口都有一个关联的位图,用于标记整个屏幕上哪些子区域包含在该窗口中,哪些不包含。当一个应用程序窗口更新时,该窗口的子区域将逐步更新。为了减少冲突的可能性,优先更新重叠度较大的自由子区域。此方法增加了并行更新的可能性。当我们将SPUM算法应用于实际的DirectFB图形系统时,在我们的实验中,总的窗口更新时间成本减少了35%,冲突数减少了72%。进一步的实验表明,随着刷新率的提高,算法引入的性能提高更为显着。

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