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Stereo matching based on global edge constraint and variable window propagation

机译:基于全局边缘约束和可变窗口传播的立体匹配

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In this paper, we address the problem of stereo matching. Edge information is sufficiently explored in our algorithm to compose the Global Edge Constraint (GEC). By using the GEC, an optimal correlation window for each specific match (i.e. seed match) can be estimated and pixels within the window would be quickly matched with propagation. We evaluate our algorithm with real stereo pairs and both high accuracy disparity maps and a handling of occlusions can be achieved. Experimental results show the good performance of the proposed GEC in stereo matching.
机译:在本文中,我们解决了立体声匹配的问题。在我们的算法中充分研究了边缘信息,以构成全局边缘约束(GEC)。通过使用GEC,可以估计每个特定匹配(即种子匹配)的最佳相关窗口,并且该窗口内的像素将迅速与传播匹配。我们用真实的立体声对评估我们的算法,并且可以实现高精度视差图和遮挡的处理。实验结果表明,提出的GEC在立体声匹配方面具有良好的性能。

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