首页> 外文会议>2012 21st international conference on computer communications and networks >Mercator Atlas Robot: Bridging the Gap between Ancient Maps and Modern Travelers with Gestural Mixed Reality
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Mercator Atlas Robot: Bridging the Gap between Ancient Maps and Modern Travelers with Gestural Mixed Reality

机译:墨卡托地图集机器人:借助手势混合现实弥合古代地图与现代旅行者之间的鸿沟

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The advances made in both Human Computer Interfaces (HCIs) and in Mixed Reality (MR) systems during the past decade have opened the gates to countless new applications in fields ranging from applied science to fine arts. In fact, computers have evolved from boxes with which it was possible to interact solely using mice, keyboards and monitors, to become devices that permeate and intersect with the space where human beings live and move, being now capable of interpreting their gestures as long as mixing with and contain the objects that surround them. Such richness has been widely employed within new and engaging computer games, where it is now possible to play while moving and connecting to the virtual characters that compose mixed worlds, directly from home. However, such potential is far from being fully exploited everywhere. In public spaces such as museums and exhibitions, for example, new means of interaction and mixed worlds could contemporarily reach two goals: (a) augment the user experience, and, (b) increase visitors' accessibility to all artifacts. In this work we show how both goals have been achieved with the devise and implementation of Mercator Atlas Robot, an application that supports the exploration of Mercator's World Atlas, the book that first has wholly described the world through a collection of maps. In particular, we here describe how the combination of a gestural interface and mixed reality paradigms has let visitors travel through Mercator's volume in a simple and intuitive way. All this has been possible with only low cost, off-the-shelf, hardware, where all the intelligence is entirely based on software components.
机译:在过去的十年中,人机界面(HCI)和混合现实(MR)系统取得的进步为从应用科学到美术领域的无数新应用打开了大门。实际上,计算机已经从只需要使用鼠标,键盘和监视器进行交互的盒子演变成可以渗透并与人类居住和移动的空间相交的设备,如今它们能够解释手势混合并包含围绕它们的对象。这种丰富性已被广泛用于新的引人入胜的计算机游戏中,现在可以直接在家里移动并连接到组成混合世界的虚拟角色,同时进行游戏。但是,这种潜力远未在任何地方得到充分利用。例如,在诸如博物馆和展览馆之类的公共空间中,新的互动方式和混合世界可以同时达到两个目标:(a)增强用户体验,(b)增加访问者对所有文物的可及性。在这项工作中,我们将展示如何通过设计和实施Mercator Atlas Robot来实现两个目标,该应用程序支持探索Mercator的World Atlas,该书首先通过地图集完整地描述了世界。特别是,我们在这里描述手势界面和混合现实范式的组合如何使访问者以一种简单直观的方式遍历墨卡托的作品。仅使用低成本,现成的硬件就可以实现所有这些功能,其中所有智能都完全基于软件组件。

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