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Depth image-based rendering with spatio-temporally consistent texture synthesis for 3-D video with global motion

机译:具有深度运动的时空一致纹理合成的深度图像渲染

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摘要

Depth image-based rendering (DIBR) techniques are advanced tools in 3-D video (3DV) applications that are used to synthesize a number of additional views in a multiview-video-plus-depth (MVD) representation. The MVD format consists of video and depth sequences for a limited number of original camera views of the same scene. An inherent problem of the view synthesis concept is given by image information that is occluded in the original views and becomes visible, in the extrapolated views. To handle these disoc-clussions, we propose a DIBR algorithm with advanced inpainting methods. Our renderer enhances visual experience by taking spatial and temporal texture consistency problems into account. In order to compensate the global motion in a sequence, image registration is incorporated into the framework. The proposed method shows objective and subjective gains compared to the state-of-the-art.
机译:基于深度图像的渲染(DIBR)技术是3-D视频(3DV)应用程序中的高级工具,用于合成多视图视频加深度(MVD)表示中的许多其他视图。 MVD格式由视频和深度序列组成,用于同一场景的有限数量的原始摄像机视图。视图合成概念的一个固有问题是由图像信息引起的,该图像信息在原始视图中被遮挡并且在外推视图中变得可见。为了处理这些讨论,我们提出了一种具有高级修复方法的DIBR算法。我们的渲染器通过考虑空间和时间纹理一致性问题来增强视觉体验。为了补偿序列中的全局运动,将图像配准合并到框架中。与最新技术相比,该方法显示出客观和主观的收益。

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