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Local Quadrics Surface Approximation for Real-Time Tracking of Textureless 3D Rigid Curved Objects

机译:实时跟踪无纹理3D刚性弯曲对象的局部二次曲面近似

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This paper addresses the problem of tracking textureless rigid curved objects. A common approach uses polygonal meshes to represent curved objects and use them inside an edge-based tracking system. However, in order to accurately recover their shape, high quality meshes are required, creating a trade-off between computational efficiency and tracking accuracy. To solve this issue, we suggest the use of quadrics for each patch in the mesh to give local approximations of the object shape. The novelty of our research lies in using curves that represent the quadrics projection in the current viewpoint for distance evaluation instead of using the standard method which compares edges from mesh and detected edges in the video image. This representation allows to considerably reduce the level of detail of the polygonal mesh and led us to the development of a novel method for evaluating the distance between projected and detected features. The experiments results show the comparison between our approach and the traditional method using sparse and dense meshes. They are presented using both synthetic and real image data.
机译:本文解决了跟踪无纹理的刚性弯曲物体的问题。一种常见的方法是使用多边形网格来表示弯曲的对象,并在基于边缘的跟踪系统中使用它们。但是,为了精确地恢复其形状,需要高质量的网格,从而在计算效率和跟踪精度之间进行权衡。为解决此问题,我们建议对网格中的每个面片使用二次曲面,以给出对象形状的局部近似值。我们研究的新颖之处在于,它使用代表当前视点中二次投影的曲线进行距离评估,而不是使用标准方法来比较网格中的边缘和视频图像中检测到的边缘。这种表示方式可以大大降低多边形网格的细节水平,并导致我们开发了一种用于评估投影特征与检测特征之间距离的新颖方法。实验结果表明我们的方法与使用稀疏和密集网格的传统方法的比较。它们使用合成图像数据和真实图像数据进行显示。

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