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Immersive Collaborative Storytelling: Time2Play in Second Life

机译:沉浸式协作叙事:《第二人生》中的Time2Play

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This paper presents a collaborative educational game, Time2Play, developed in the 3D virtual environment of Second Life, which enables the creation and enact stories collaboratively, contributing to a new form of expression between the different languages used in education. This game is designed to enable children aged 9 to 12 years to express their creativity and imagination to ȁC;create enactingȁD; a story in groups. Thus, the Time2Play becomes a resource to be used in school activities whose purpose is to carry out collaborative projects in which participants are able to act in different roles as creator of the story, director, set designer, costume designer, actor, narrator and spectator. In this paper we present a case study that investigates how the 3 dimensions of collaboration - communication, coordination and cooperation - are performed by groups of children during play Time2Play.
机译:本文介绍了在Second Life的3D虚拟环境中开发的协作教育游戏Time2Play,该游戏可以协作创建和编写故事,从而为教育中使用的不同语言之间的表达提供了一种新形式。此游戏旨在让9至12岁的儿童向ȁC表达他们的创造力和想象力;创建角色D;分组讲故事。因此,Time2Play成为用于学校活动的资源,其目的是开展协作项目,使参与者能够扮演故事的创造者,导演,布景设计师,服装设计师,演员,叙述者和旁观者的不同角色。在本文中,我们提供了一个案例研究,研究了在游戏“ Time2Play”中儿童群体如何进行协作的三个维度(沟通,协调与合作)。

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