99rnttrn- 105rnrnrnLocation: Fortaaleza, BrasilrnrnPrint ISBN: 978-1-4244-5292-7rnrnrnrnttrnDigital Object Identifier: href=''http://dx.doi.org/10.1109/SBSC.2009.26'' target=''_blank''>10.1109/SBSC.2009.26 rnrnDate of Current Version: trnrnt2010-05-06 14:34:03.0rnrnt rntt class="body-text">rntname="Abstract">>Abstractrn>This paper presents a collaborative educational game, Time2Play, developed in the 3D virtual environment of Second Life, which enables the creation and enact stories collaboratively, contributing to a new form of expression between the different languages used in education. This game is designed to enable children aged 9 to 12 years to express their creativity and imagination to ȁC;
create enactingȁD;
Collaboration; Immersive Virtual Environments; Second Life; Storytelling;
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