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A Framework for Creating VRML Visualizations from Discrete Event Simulations

机译:通过离散事件模拟创建VRML可视化的框架

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摘要

This paper describes an approach for developing web- enabled 3D visualizations of discrete event simulations developed on simulation platforms that support either no animation or only 2D animation. Using a Unified Modeling Language (UML) framework, we describe a process for synthesizing a Virtual Reality Modeling Language (VRML) based visualization to replay the discrete event simulation (DES). The system, called 3DGen, partially automates the process of creating the visualization. The UML framework defines all tasks that must be addressed to create the model. The general method requires the DES to generate a simulation trace file having sufficient fidelity to construct a 3D visualization. In addition, the user must provide additional information, such as solid models representing objects and entity behaviors that are inferred from the DES but not explicitly specified. An example of an Arena simulation of stock being loaded and unloaded from a warehouse facility is presented. The paper concludes with a discussion of the limitations and possible extensions of the approach.
机译:本文介绍了一种方法,用于在不支持动画或仅支持2D动画的仿真平台上开发离散事件仿真的基于Web的3D可视化。使用统一建模语言(UML)框架,我们描述了一种基于虚拟现实建模语言(VRML)的可视化合成过程,以重放离散事件模拟(DES)。名为3DGen的系统可部分自动化创建可视化文件的过程。 UML框架定义了创建模型必须解决的所有任务。通用方法要求DES生成具有足够保真度以构建3D可视化效果的模拟跟踪文件。此外,用户必须提供其他信息,例如表示从DES推断但未明确指定的表示对象和实体行为的实体模型。给出了从仓库设施装卸货物的Arena模拟的示例。本文最后讨论了该方法的局限性和可能的​​扩展。

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