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Race Scheduling Controls for Object Systems

机译:对象系统的比赛调度控制

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摘要

Concurrent object-oriented computing, a relatively new and rapid growing field, is the inevitable integration of object-oriented programming and concurrent computing technology. Concurrent Object-Oriented Programming is a programming methodology in which the system to be constructed is modeled as a collection of concurrently executable objects interacting by means of message passing. It is a powerful design methodology for modeling and implementing complex, concurrent design methodology for modeling and implementing complex, cncurrent systems (2, 16, 17, 22). Concurrency usually introduces non-deterministic behavior to concurrent computation within object systems. A synchronization mechanism is often required to ensure the proper coordination of communicating software components and to determine what operations can be done at a given time. It permits the specification of conditions by which all the concerned parties can perform their designated tasks tasks in a synchronized fashion.
机译:并发的面向对象计算是一个相对较新,发展迅速的领域,是面向对象编程和并发计算技术的必然集成。并发面向对象编程是一种编程方法,其中将要构建的系统建模为通过消息传递进行交互的并发可执行对象的集合。它是用于建模和实现复杂的并发设计方法的强大功能设计方法,用于建模和实现复杂的并发系统(2、16、17、22)。并发通常将非确定性行为引入对象系统内的并发计算。通常需要一种同步机制来确保通信软件组件的正确协调,并确定在给定时间可以执行哪些操作。它允许指定条件,所有相关方可以根据这些条件以同步方式执行其指定任务。

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