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Realtime Illustrative Rendering of Large Scale Skinned Meshes

机译:大型蒙皮网格物体的实时说明性渲染

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摘要

Line drawing can express meaningful information by ignoring less important or distracting details, and thus becomes a popular shape depiction technique. However, existing methods mainly focused on static data. Although we can apply these methods to animated data frame by frame, it is still not applicable for large scale model due to the high computational cost. In this paper, we present a real time line drawing method for skinned mesh. We exploit the surface normal coherency between neighbouring frames to accelerate the computation of surface normal which is the bottleneck of most line drawing methods. The experimental results show that our method is both efficient and effective.
机译:线条画可以通过忽略不太重要或分散注意力的细节来表达有意义的信息,因此成为一种流行的形状描绘技术。但是,现有方法主要集中于静态数据。尽管我们可以将这些方法逐帧应用于动画数据,但是由于计算成本高,它仍然不适用于大规模模型。在本文中,我们提出了一种用于蒙皮网格的实时线条绘制方法。我们利用相邻帧之间的表面法线相干性来加速表面法线的计算,这是大多数线条绘制方法的瓶颈。实验结果表明,该方法是有效的。

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