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Fast stereo radiographic 3D reconstruction of the spine using statistical knowledge based reconstruction technique

机译:基于统计知识的重建技术的快速立体声放射线图3D重建脊柱

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Background and Objectives: Accurate 3D-reconstructions of the spine may be obtained from stereo-radiography. However, identification of 25 to 28 landmarks per vertebra are necessary to reconstruct a whole scoliotic spine which makes the process long (more than 2 hours) and tedious. The purpose of this work is to propose an original method for an accurate and fast 3D-reconstruction from stereo-radiographies. Methods: The prerequisites of the method are the calibration of the radiological environment and the digitization of the corners (manually or semi-automated [1]) of the projected vertebral plates of the vertebra on both views (frontal and sagittal X-rays). Fast 3D-reconstruction of each vertebra is obtained using the following process: Once the four projected corners of the vertebral plates are localized in both X-rays for each vertebra, each vertebral body is positioned in 3D-space using the following technique. Two pyramids are defined that enclose vertebral walls and end plates. Their bases are defined by the projected corners of the vertebral body in each view, the top being corresponding to the X-ray source location. A hexahedron per vertebra is then built as the intersection and the combination of the two pyramids. The 3D-orientations of the top and bottom planes of the hexahedron strictly define the 3D-orientation of the endplates of the vertebral body. Moreover, each vertebral body is exactly enclosed within its associated hexahedron. A local vertebral referential is defined as follow. Origin is the barycentre of each hexahedron. Sagittal and lateral angles of vertebrae are computed from the projections of the hexahedron's faces associated to each vertebra [7]. The third angle, axial rotation, is statistically estimated from a database of 96 in vivo spines reconstructed from stereo-radiographies [2 and unpublished data]. 8 descriptors of the vertebral body dimensions are calculated considering the local referential and the hexahedron associated to the vertebra. Then, these 8 descriptors were used to estimate specific 3D coordinates describing the whole vertebral shape, thanks to a database of 1628 dry vertebrae (0.2mm precision) [3, 5, 6], which includes direct measurements of about 180 3D points per vertebra. Those points are then replaced within the global frame, and a 2000 point model of the vertebra to be reconstructed is then kriged with the above mentioned control points. Evaluation of the method was performed by comparing this automatic reconstruction (AR) versus the manual reconstruction (MR) and CT-scan reconstructions (CTR). Comparison focused on orientation of the vertebra (for AR and MR methods), and point to surface distance of the 2000 point vertebral models obtained by all methods. 61 vertebrae (32 for AR vs. MR comparisons and 29 for AR vs. CTR), from T2 to L5 were considered on 10 scoliotic patients.
机译:背景和目标:可以从立体声造影获得脊柱的准确3D重建。然而,鉴定每椎骨25至28个地标,以重建整个脊柱脊柱,使过程长(超过2小时)和乏味。这项工作的目的是提出一种原始方法,用于从立体声射线摄影中提出准确和快速的3D重建。方法:该方法的先决条件是校准放射环境的校准和椎骨上的椎体的椎板(手动或半自动[1])的椎骨上的视图(正面和矢状X射线)。使用以下过程获得每个椎骨的快速3D重建:一旦椎板的四个突出的拐角都在每个椎骨的X射线中局部化,每个椎体都使用以下技术定位在3D空间中。定义了两个金字塔,其封闭椎体和端板。它们的基础由每个视图中的椎体的突出角来定义,顶部对应于X射线源位置。然后将每个椎骨的六面体作为交叉点和两个金字塔的组合构建。 Hexahedron的顶部和底部平面的3D取向严格定义椎体端板的3D取向。此外,每个椎体恰好封闭在其相关的六面体内。局部椎体参照定义如下。起源是每个Hexahedron的重阵。从与每个椎骨相关的六面体面的突起计算椎骨的矢状和横向角度[7]。第三角,轴向旋转,在从立体声射线摄影[2和未发表的数据]中重建的体内血管的96个数据库统计估计。考虑到与椎骨相关的局部参考和六面体来计算椎体尺寸的8描述符。因此,由于1628个干椎骨(0.2mm精度)[3,5,6]的数据库,这些8描述符用于估计描述整个椎体形状的特定3D坐标,该数据库包括每椎管约180个3D点的直接测量。然后将这些点替换在全局框架内,然后将要重建的椎骨的2000个点模型与上述控制点进行克里格。通过将该自动重建(AR)与手动重建(MR)和CT扫描重建(CTR)进行比较来执行对该方法的评估。比较重点是椎骨的取向(对于AR和MR方法),并指向由所有方法获得的2000点椎体模型的表面距离。在10夜间患者中考虑,从T2到L5考虑,61椎骨(32对于Ar和Ar vs.Mr比较和29例)。

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