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Strategies of locomotor collision avoidance

机译:避免运动碰撞的策略

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Collision avoidance during locomotion can be achieved by a variety of strategies. While in some situations only a single trajectory will successfully avoid impact, in many cases several different strategies are possible. Locomotor experiments in the presence of static boundary conditions have suggested that the choice of an appropriate trajectory is based on a maximum-smoothness strategy. Here we analyzed locomotor trajectories of subjects avoiding collision with another human crossing their path orthogonally. In such a case, changing walking direction while keeping speed or keeping walking direction while changing speed would be two extremes of solving the problem. Our participants clearly favored changing their walking speed while keeping the path on a straight line between start and goal. To interpret this result, we calculated the costs of the chosen trajectories in terms of a smoothness-maximization criterion and simulated the trajectories with a computational model. Data analysis together with model simulation showed that the experimentally chosen trajectory to avoid collision with a moving human is not the optimally smooth solution. However, even though the trajectory is not globally smooth, it was still locally smooth. Modeling further confirmed that, in presence of the moving human, there is always a trajectory that would be smoother but would deviate from the straight line. We therefore conclude that the maximum smoothness strategy previously suggested for static environments no longer holds for locomotor path planning and execution in dynamically changing environments such as the one tested here. ? 2012 Elsevier B.V.
机译:可以通过多种策略来避免运动过程中的碰撞。在某些情况下,只有一条轨迹才能成功避免影响,但在许多情况下,可以采用几种不同的策略。在静态边界条件下的运动实验表明,适当轨迹的选择是基于最大平滑度策略的。在这里,我们分析了对象的运动轨迹,以避免与正交穿过其路径的另一个人发生碰撞。在这种情况下,在保持速度的同时改变行走方向或在改变速度的同时保持行走方向将是解决该问题的两个极端。我们的参与者显然喜欢改变步行速度,同时保持起点和目标之间的直线。为了解释该结果,我们根据平滑度最大化准则计算了所选轨迹的成本,并使用计算模型对轨迹进行了仿真。数据分析和模型仿真表明,实验选择的避免与运动中的人发生碰撞的轨迹并不是最佳的平滑解决方案。但是,即使轨迹不是全局平滑的,也仍然是局部平滑的。建模进一步证实,在移动的人类存在的情况下,总会有一条轨迹会更平滑,但会偏离直线。因此,我们得出结论,先前为静态环境建议的最大平滑度策略不再适用于在动态变化的环境(例如此处测试的环境)中的运动路径规划和执行。 ? 2012年Elsevier B.V.

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