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A Mapping Study on Mobile Games for Patients of Chronic Diseases

机译:慢性病患者移动游戏的映射研究

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摘要

There is a growing interest of using technologies to propose solutions for healthcare issues. One of such issues is the incidence of chronic diseases, which are responsible for a considerable proportion of worldwide mortality. It is possible to prevent the development of such diseases using tools and methods that instruct the population. To achieve this, mobile games provide a powerful environment for teaching different subjects to user, without them actively knowing that they are learning new concepts. Despite the growing interest of using mobile games in healthcare, more specifically by patients with chronic diseases, in the best of our knowledge there are no studies that address the current research being published in the area. To close this gap, we carried out a systematic mapping study to synthesize an overview of the area. Five databases were searched and more than 1200 studies were analyzed and filtered. Among them, 17 met the the inclusion and exclusion criteria defined in this work. The results show that there is still room for research in this area, since the studies focus on a younger audience rather than proposing solutions for all ages. Furthermore, the number of chronic conditions being addressed is still small, obesity and diabetes are prevalent. Besides, the full capacity of game features that foster learning through games are not being employed, the majority of games proposed by the articles encompass less than half of these features.
机译:使用技术越来越兴趣地提出医疗保健问题的解决方案。这种问题之一是慢性病的发病率,这负责全世界的死亡率相当大。可以使用指示人口的工具和方法来防止这种疾病的发展。为实现这一目标,移动游戏提供了一个强大的环境,用于向用户教授不同科目,如果他们正在积极地了解他们正在学习新的概念。尽管在医疗保健中使用手机游戏的兴趣日益增长,但更具体地说,慢性疾病的患者,在我们的知识中,没有任何研究,这些研究可以解决当前在该地区发表的研究。为了缩短这种差距,我们进行了一个系统的映射研究,以综合该地区的概述。搜查了五个数据库,分析了1200多项研究并过滤。其中,17符合本工作中定义的包含和排除标准。结果表明,这一领域仍有研究空间,因为研究专注于年轻的受众,而不是为所有年龄段提出解决方案。此外,所解决的慢性病条件的数量仍然很小,肥胖症和糖尿病是普遍的。此外,通过游戏培养学习的游戏功能的全部能力不会被雇用,这篇文章提出的大多数游戏都包含不到一半的这些功能。

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