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Hierarchical and Heterogeneous Reactive Agents for Real-Time Applications

机译:实时应用的分层异构异构代理

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摘要

We present a generic concept for autonomous agents with reactive behavior based on situation recognition in real-time environments. Our approach facilitates behavior development through specialization of existing behavior types or weighted multiple inheritance in order to create new types. Additionally, the system allows for the simultaneous generation of hierarchical and semi-individual group organizations using specification and recursive or modulo-based patterns. Our framework is designed to support the creation of large numbers of secondary characters with individual and group behavior in simulation environments such as game engines. The engine allows for the specification of a maximal time-per-run in order to guarantee a minimal and constant frame-rate. We demonstrate the usefulness of our approach by various examples with up to hundreds of individuals.
机译:我们提出了一种基于实时环境中的情况识别,具有反应性行为的自治代理的通用概念。我们的方法通过专门化现有行为类型或加权多重继承以创建新类型来促进行为开发。另外,该系统允许使用规范和基于递归或基于模的模式同时生成层次和半个人的组组织。我们的框架旨在支持在模拟环境(例如游戏引擎)中创建具有个人和团体行为的大量辅助角色。该引擎允许指定最大每次运行时间,以确保最小且恒定的帧速率。我们通过多达数百个人的各种示例来证明我们的方法的有效性。

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