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首页> 外文期刊>The International Journal of Advanced Manufacturing Technology >A lightweight and cross-platform Web3D system for casting process based on virtual reality technology using WebGL
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A lightweight and cross-platform Web3D system for casting process based on virtual reality technology using WebGL

机译:一种轻量级,跨平台的Web3D系统,用于基于使用WebGL的虚拟现实技术的投射过程

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摘要

With the advances in computer technology nowadays, the virtual manufacturing technology has provided a new way in casting process design. In this study, a virtual reality system of casting production process named VR-Casting has been developed. The full range of virtual display about the casting process has been revealed under the network environment. Several key technologies applied in VR-Casting were introduced in this paper, such as a novel network running environment, the latest Web3D drawing standard named WebGL, levels of detail technology used for rendering on demand, and the detection and updating technology in the casting motions. Based on the above technologies, different 3D models and the virtual panoramic scene were established. Motion schema and user interface of the casting process was delicately designed to enable the system a better interactivity. The latest internet graphics standard WebGL was used to render the models. As VR-Casting is characterized as lightweight and cross-platform, it offers access to the visualization for various platforms and devices. The demonstration delivers VR-Casting has a broad application prospect like exhibition, education, training, and process analysis. Some tests were implemented on different devices, and the results demonstrated VR-Casting has a splendid performance when conducting tests on rendering models. When using VR-Casting, observer has a certain sense of immersion with arbitrarily adjusting of the observation angle and even watches deeply into the interior of the casts. Thus, observer can master the details in a more comprehensive and diverse way during the casting process.
机译:随着当今计算机技术的进步,虚拟制造技术为铸造工艺设计提供了新途径。在这项研究中,已经开发了一种名为VR-Casting的铸造生产过程虚拟现实系统。在网络环境下,已经揭示了有关铸造过程的所有虚拟显示。本文介绍了在VR铸造中应用的几种关键技术,例如新颖的网络运行环境,最新的Web3D绘图标准WebGL,用于按需渲染的细节技术级别以及铸造动作中的检测和更新技术。 。基于以上技术,建立了不同的3D模型和虚拟全景场景。铸造过程的运动模式和用户界面经过精心设计,以使系统具有更好的交互性。最新的互联网图形标准WebGL用于渲染模型。由于VR-Casting具有轻巧和跨平台的特点,因此可以访问各种平台和设备的可视化。该演示提供了VR-Casting的广泛应用前景,例如展览,教育,培训和过程分析。一些测试是在不同的设备上实施的,结果表明,在对渲染模型进行测试时,VR-Casting具有出色的性能。使用VR-Casting时,观察者具有一定的沉浸感,可以随意调整观察角度,甚至可以深入观察铸件的内部。因此,观察者可以在铸造过程中以更全面和多样化的方式掌握细节。

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