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Elimination and resultants. 1. Elimination and bivariate resultants

机译:消除和结果。 1.消除和二元结果

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摘要

We discuss the relevance of elimination theory and resultants in computing, especially in computer graphics and CAGD. We list resultant properties to enhance overall understanding of resultants. For bivariate resultants, we present two explicit expressions: the Sylvester and the Bezout determinants. The Sylvester matrix is easier to construct, but the symmetrical Bezout matrix is structurally richer and thus sometimes more revealing. It let Kajiya (1982) observe directly that a line and a bicubic patch could intersect in at most 18 points, not 36 points, as a naive analysis would presume. For Bezier curves, there is an interesting algebraic and geometric relationship between the implicit equation in Bezout determinant form and the properties of end point interpolation and de Casteljau subdivision. When the two polynomials are of different degrees, the Bezout resultant suffers from extraneous factors. Fortunately, we can easily discard these factors. For problems related to surfaces, we need multivariate resultants: in particular, multivariate resultants for three homogeneous polynomials in three variables.
机译:我们讨论消除理论和结果在计算中的相关性,尤其是在计算机图形学和CAGD中。我们列出了结果属性以增强对结果的整体理解。对于双变量结果,我们给出两个明确的表达式:Sylvester和Bezout行列式。 Sylvester矩阵更易于构建,但是对称的Bezout矩阵在结构上更丰富,因此有时更能显示出来。它让Kajiya(1982)直接观察到,一条线和一个双三次面片最多可以相交18个点,而不是像纯真分析所假定的那样相交36个点。对于Bezier曲线,Bezout行列式形式的隐式方程与端点插值和de Casteljau细分的属性之间存在有趣的代数和几何关系。当两个多项式的度数不同时,Bezout结果受到外部因素的影响。幸运的是,我们可以轻松地丢弃这些因素。对于与曲面有关的问题,我们需要多元结果:尤其是三个变量中的三个齐次多项式的多元结果。

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