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Identifying high-level features of texture perception

机译:识别纹理感知的高级特征

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A fundamental issue in texture analysis is that of deciding what textural features are important in texture perception, and how they are used. Experiments on human pre-attentive vision have identified several low-level features (such as orientation on blobs, and size of line segments), which are used in texture perception. However, the question of what higher level features of texture are used has not been adequately addressed. We designed an experiment to help identify the relevant higher order features of texture perceived by humans. We used twenty subjects, who were asked to perform an unsupervised classification of thirty pictures from Brodatz's album on texture. Each subject was asked to group these pictures into as many classes as desired. Both hierarchical cluster analysis and non-metric MDS were applied to the pooled similarity matrix generated from the subjects' groupings. A surprising outcome is that the MDS solutions fit the data very well. The stress in the two dimensional case is 0.10, and in the three dimensional case is 0.045. We rendered the original textures in these coordinate systems, and interpreted the (rotated) axes. It appears that the axes in the 2D case correspond to periodicity versus irregularity, and directional versus non-directional. In the 3D case, the third dimension represents the structural complexity of the texture. Furthermore, the clusters identified by the hierarchical cluster analysis remain virtually intact in the MDS solution. The results of our experiment indicate that people use three high level features for texture perception. Future studies are needed to determine the appropriateness of these high-level features for computational texture analysis and classification.
机译:纹理分析中的基本问题是决定纹理感知中的纹理特征以及它们的使用方式。人类前期视力的实验已经确定了几种低级特征(如斑点的方向,线段的大小),其用于纹理感知。但是,使用纹理的更高级别特征的问题尚未得到充分解决。我们设计了一个实验,以帮助确定人类所感知的纹理的相关高阶特征。我们使用了二十个科目,他被要求从Brodatz的纹理专辑中履行了一个无人监督的三十张图片。要求每个主题将这些图片分组为根据需要将这些图片分组为多个类别。分层集群分析和非公制MDS都被应用于从受试者的分组生成的汇总相似矩阵。令人惊讶的结果是MDS解决方案非常适合数据。二维壳体中的应力为0.10,并且在三维壳体中为0.045。我们在这些坐标系中呈现了原始纹理,并解释了(旋转的)轴。看来,2D情况下的轴对应于周期性与不规则性,而定向与非定向性。在3D情况下,第三尺寸表示纹理的结构复杂性。此外,通过分层聚类分析识别的簇在MDS解决方案中几乎完好无损。我们的实验结果表明,人们使用三个高水平特征来纹理感知。需要进行未来的研究来确定这些高级功能的适当性,以进行计算纹理分析和分类。

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