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Identifying high-level features of texture perception

机译:识别纹理感知的高级特征

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Abstract: A fundamental issue in texture analysis is that of deciding what textural features are important in texture perception, and how they are used. Experiments on human pre-attentive vision have identified several low-level features (such as orientation on blobs, and size of line segments), which are used in texture perception. However, the question of what higher level features of texture are used has not been adequately addressed. We designed an experiment to help identify the relevant higher order features of texture perceived by humans. We used twenty subjects, who were asked to perform an unsupervised classification of thirty pictures from Brodatz's album on texture. Each subject was asked to group these pictures into as many classes as desired. Both hierarchical cluster analysis and non-metric MDS were applied to the pooled similarity matrix generated from the subjects' groupings. A surprising outcome is that the MDS solutions fit the data very well. The stress in the two dimensional case is 0.10, and in the three dimensional case is 0.045. We rendered the original textures in these coordinate systems, and interpreted the (rotated) axes. It appears that the axes in the 2D case correspond to periodicity versus irregularity, and directional versus non-directional. In the 3D case, the third dimension represents the structural complexity of the texture. Furthermore, the clusters identified by the hierarchical cluster analysis remain virtually intact in the MDS solution. The results of our experiment indicate that people use three high level features for texture perception. Future studies are needed to determine the appropriateness of these high-level features for computational texture analysis and classification.!23
机译:摘要:纹理分析的一个基本问题是确定哪些纹理特征在纹理感知中很重要,以及如何使用它们。关于人类注意前视觉的实验已经确定了几个低级特征(例如,斑点的方向和线段的大小),这些特征用于纹理感知。但是,尚未充分解决使用什么高级纹理特征的问题。我们设计了一个实验来帮助识别人类感知的纹理的相关高阶特征。我们使用了20名受试者,他们被要求对Brodatz专辑中的30张图片进行质地上的无监督分类。要求每个对象将这些图片分组为所需的多个类别。层次聚类分析和非度量MDS均应用于从受试者分组生成的汇总相似度矩阵中。令人惊讶的结果是MDS解决方案非常适合数据。二维情况下的应力为0.10,而三维情况下的应力为0.045。我们在这些坐标系中渲染了原始纹理,并解释了(旋转的)轴。看来2D情况下的轴对应于周期性与不规则性,以及定向与非定向。在3D情况下,第三维代表纹理的结构复杂性。此外,通过分层聚类分析识别出的聚类在MDS解决方案中几乎保持完整。我们的实验结果表明,人们使用三个高级特征进行纹理感知。需要进一步的研究来确定这些高级功能在计算纹理分析和分类中的适用性!23

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