首页> 外文会议>SPIE Conference on Color Imaging : Displaying, Processing, Hardcopy, and Applications >Investigating color dependent depth, shape, and motion perception using 3D rendering on monoscopic displays
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Investigating color dependent depth, shape, and motion perception using 3D rendering on monoscopic displays

机译:使用3D渲染在单声道显示器上调查颜色依赖深度,形状和运动感知

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3D-LCD technology is beginning to become popular in video entertainment display devices. For ultimate viewing experience it appears attractive to better understand the influence of color within 3D scenery with regard to visual perception of shape and depth. To facilitate such a task, 3D graphics renderers offer a suitable experimental approach. Enabling comparison of simple synthetic scenarios when combining 3D-modeling and color component synthesis one can also extend it to naturally looking scenarios. Consequently, relevant color parameter modifications carried out successively and independently may lead to optimal discrimination of their influence. Taking into account mathematical color mapping techniques that are based on mapping 3–'dimensional color space into monochromatic space we address valuable findings such as subtle blue shifts in aerial perspective (due to light scattering) often reported by artists as important visual cues. After searching for counter-proofs that efficiently define contradiction associated with each parameter one can predict influence of color in relative quantities with regard to depth cues. Further experiments focus on color dependent depth perception of an object moving within synthetic or natural scenarios. Applying synthetic objects in such scenarios we searched for visually perceived depth locations as a function of object color. Subsequently, a comparison of color dependent depth perception between static objects and motion objects is also discussed.
机译:3D-LCD技术开始在视频娱乐显示设备中流行。为了最终的观看体验,在视觉感知的形状和深度方面,更好地了解色彩内的颜色的影响似乎有吸引力。为了促进这种任务,3D图形渲染器提供了合适的实验方法。在组合3D建模和彩色组件合成时,可以实现简单的合成方案的比较,也可以将其扩展到自然看方案。因此,连续且独立地进行的相关颜色参数修改可能导致其影响的最佳辨别。考虑到基于将3-'二维颜色空间的数学映射技术进行了基于映射到单色空间,我们解决了艺术家经常报告的鸟瞰透视(由于光散射)的微妙蓝色变化(由于光散射)作为重要的视觉提示。在寻找有效地定义与每个参数相关的矛盾的反向证明之后,可以预测关于深度提示的相对量的颜色的影响。进一步的实验重点关注对物体在合成或自然情景内移动的对象的颜色依赖深度感知。在这种情况下应用合成对象,我们在视觉上被视为感知深度位置作为对象颜色的函数。随后,还讨论了静态对象与运动对象之间的颜色相关深度感知的比较。

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