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Generation of variability in shape, aspect and time of 3D Fruits and Vegetables

机译:在3D水果和蔬菜的形状,方面和时间的变化产生

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With the growth of organic Fruits and Vegetables (FaVs) markets, there is now a trend in marketing research toward studies of non-standardized fruits and vegetables in stores. Yet, because of the decaying nature of FaVs, it is difficult to conduct such studies. A solution is to conduct them within a Virtual Environment (VE) (with virtual FaVs). Therefore, it is of interest to develop an approach to generate a large variety and variability of FaVs, so one can later use them in a VE. In this paper we introduce a pipeline to generate a large variability of FaVs, focusing both on their shape and on their external appearance. Regarding the shape, we use a semi-automated approach. A parametric Skeletal Structure and Generalized Cylinders (GCs) generates their overall shape and metaball-based techniques give them an organic aspect. Regarding their external appearance, we use a particle system approach to simulate their modifications over time. This particle system-based approach decomposes FaVs appearance changes into distinct visual characteristics producing different texture maps that can be combined.
机译:随着有机水果和蔬菜(优惠)市场的增长,现在存在对商店中非标准化水果和蔬菜研究的营销研究趋势。然而,由于最喜欢的腐烂性质,难以进行这样的研究。解决方案是在虚拟环境(VE)内进行它们(具有虚拟机密)。因此,开发一种方法是有意思的,以产生大量和最易变性的方法,因此可以在VE中使用它们。在本文中,我们介绍了一种管道,以产生大量的最大宽度,聚焦在其形状和外观上。关于形状,我们使用半自动方法。参数骨架结构和广义汽缸(GCS)产生它们的整体形状和基于元的技术,给予它们有机方面。关于他们的外观,我们使用粒子系统方法来模拟它们随时间的修改。这种基于粒子系统的方法分解了FAM的外观变化,进入产生可以组合的不同纹理贴图的不同视觉特征。

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