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Generation of variability in shape, aspect and time of 3D Fruits and Vegetables

机译:生成3D水果和蔬菜的形状,长宽比和时间的可变性

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With the growth of organic Fruits and Vegetables (FaVs) markets, there is now a trend in marketing research toward studies of non-standardized fruits and vegetables in stores. Yet, because of the decaying nature of FaVs, it is difficult to conduct such studies. A solution is to conduct them within a Virtual Environment (VE) (with virtual FaVs). Therefore, it is of interest to develop an approach to generate a large variety and variability of FaVs, so one can later use them in a VE. In this paper we introduce a pipeline to generate a large variability of FaVs, focusing both on their shape and on their external appearance. Regarding the shape, we use a semi-automated approach. A parametric Skeletal Structure and Generalized Cylinders (GCs) generates their overall shape and metaball-based techniques give them an organic aspect. Regarding their external appearance, we use a particle system approach to simulate their modifications over time. This particle system-based approach decomposes FaVs appearance changes into distinct visual characteristics producing different texture maps that can be combined.
机译:随着有机水果和蔬菜(FaV)市场的增长,现在市场研究趋向于研究商店中非标准化水果和蔬菜。但是,由于FaV的衰变性质,很难进行此类研究。一种解决方案是在虚拟环境(VE)(带有虚拟FaV)中进行操作。因此,有趣的是开发一种方法来生成FaV的种类繁多和变异性,以便以后可以在VE中使用它们。在本文中,我们介绍了一种生成FaV变异性很大的流水线,同时关注其形状和外观。关于形状,我们使用半自动方法。参数化的骨骼结构和广义圆柱(GC)可以生成其整体形状,而基于metaball的技术可以使它们有机地融合在一起。关于它们的外观,我们使用粒子系统方法来模拟它们随时间的变化。这种基于粒子系统的方法将FaV的外观变化分解为独特的视觉特征,从而产生可以组合的不同纹理贴图。

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