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Streaming VR for immersion: Quality aspects of compressed spatial audio

机译:流vr用于浸入:压缩空间音频的质量方面

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Delivering a 360-degree soundscape that matches full sphere visuals is an essential aspect of immersive VR. Ambisonics is a full sphere surround sound technique that takes into account the azimuth and elevation of sound sources, portraying source location above and below as well as around the horizontal plane of the listener. In contrast to channel-based methods, ambisonics representation offers the advantage of being independent of a specific loudspeaker set-up. Streaming ambisonics over networks requires efficient encoding techniques that compress the raw audio content without compromising quality of experience (QoE). This work investigates the effect of audio channel compression via the OPUS 1.2 codec on the quality of spatial audio as perceived by listeners. In particular we evaluate the listening quality and localization accuracy of first-order ambisonic audio (FOA) and third-order ambisonic audio (HOA) compressed at various bitrates (i.e. 32, 64, 128 and 128, 256, 512kbps respectively). To assess the impact of OPUS compression on spatial audio a number of subjective listening tests were carried out. The sample set for the tests comprises both recorded and synthetic audio clips with a wide range of time-frequency characteristics. In order to evaluate localization accuracy of compressed audio a number of fixed and dynamic (moving vertically and horizontally) source positions were selected for the test samples. The results show that for compressed spatial audio, perceived quality and localization accuracy are influenced more by compression scheme, bitrate and ambisonic order than by sample content. The insights provided by this work into factors and parameters influencing QoE will guide future development of a objective spatial audio quality metric.
机译:提供360度Soundscape,与全球性视觉相匹配是沉浸式VR的重要方面。 Ambisonics是一种完整的球体环绕声,考虑到声源的方位角和高程,描绘上方和下方的源位置以及收听者的水平面。与基于频道的方法相比,Ambisonics表示提供了独立于特定扬声器设置的优点。通过网络流媒体野蛮人需要高效编码技术,可以在不影响经验质量(QoE)的情况下压缩原始音频内容。这项工作通过Opus 1.2编解码器对听众感知的空间音频质量来调查音频通道压缩的影响。特别是,我们评估在各种比特酸盐(即32,64,128和128,256,512kbps的各种比特率(即32,64,128和128,256,512kbps)中压缩的一阶amisonic音频(FOA)和三阶ambisonic音频(HOA)的聆听质量和定位准确性。为了评估Opus压缩对空间音频的影响,进行了许多主观听力测试。用于测试的样本包括记录和合成音频夹,具有宽范围的时频特性。为了评估压缩音频的定位精度,为测试样品选择多个固定和动态(垂直和水平的)源位置。结果表明,对于压缩的空间音频,感知质量和本地化精度是通过压缩方案,比特率和舒大的顺序影响更多的样本内容。这项工作提供了影响QoE的因素和参数的洞察将指导未来的目标空间音频质量指标。

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