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首页> 外文期刊>Pattern Recognition: The Journal of the Pattern Recognition Society >MEASURING 3-D SHAPE SIMILARITY USING PROGRESSIVE TRANSFORMATIONS
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MEASURING 3-D SHAPE SIMILARITY USING PROGRESSIVE TRANSFORMATIONS

机译:使用渐进变换测量3D形状相似度

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摘要

We present a quantitative approach to the measurement of shape similarity among 3-D (three-dimensional) objects. Using voxels, an object is mapped to a representation invariant under translation and rotation. The different objects to be compared are normalized to have the same amount of information (equal number of voxels) and this is termed invariance under volume. When the different objects to be compared are normalized under translation, rotation and volume, a quantity of work (from a physics point of view) is performed that transforms an object O-1 into object O-2 (the transformation of an object into another is performed moving voxels, as if they were bricks). Voxels to move are selected so as to minimize the work involved. The work done by transforming O-1 into O-2 is the measure of dissimilarity between them. Dissimilar objects will have a large quantity of work done to transform one into other, while analogous objects will have a small quantity of work done. When two objects are identical, the quantity of work done is zero. Thus, the distance or shape dissimilarity between two objects can be defined as the amount of work needed to convert one into another. Informally, if two objects to be compared consist of bricks, their shape difference could be ascertained by counting how many bricks we have to move and how far to change one object into another. Copyright (C) 1996 Pattern Recognition Society. [References: 20]
机译:我们提出了一种定量方法来测量3-D(三维)物体之间的形状相似性。使用体素,将对象映射到在平移和旋转下不变的表示形式。将要比较的不同对象标准化为具有相同数量的信息(相等的体素),这被称为体积不变性。当将要比较的不同对象在平移,旋转和体积下进行归一化时,将执行一定数量的工作(从物理学的角度来看),将对象O-1转换为对象O-2(将对象转换为另一个对象)执行移动体素,就好像它们是砖一样。选择要移动的体素,以最大程度地减少所涉及的工作。通过将O-1转换为O-2所完成的工作是衡量它们之间差异的方法。异类对象将完成将一个对象转换为另一种对象的大量工作,而类似对象将完成少量的工作。当两个对象相同时,完成的工作量为零。因此,可以将两个对象之间的距离或形状差异定义为将一个对象转换为另一个对象所需的功。非正式地,如果要比较的两个对象由砖块组成,则可以通过计算我们必须移动多少块砖块以及将一个对象转换为另一个对象的距离来确定它们的形状差异。版权所有(C)1996模式识别学会。 [参考:20]

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